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  2. Who did you date in P4G?
  3. Who did you enter a relationship with in Persona 4 Golden?

Alternatively, should the player be able to identify the unexplained cause of the Midnight Channel and attempt to resolve this plot element, the protagonist meets with the party, and together they decide to end the case for good. The protagonist confronts the gas station attendant encountered at the start of the game, who reveals herself to be the Japanese goddess Izanami , the "conductor" behind the game's events.


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The cause of the recurring fog is established as an attempt to create a world of illusion by merging the TV world with the human world, all for the "sake" of humanity. The game ends with the party sending the protagonist off the following day, and a post-credits scene depicts the group resolving to remain friends forever, as the protagonist examines a photo of the party.

Persona 4 Golden adds two new Social Links to the game; Adachi and Marie , a mysterious girl who becomes an assistant in the Velvet Room and wishes to uncover her lost memories. If the player advances Adachi's Social Link to a certain level, they are given the choice to withhold his identity as the killer from the rest of the Investigation Team, thus leaving the mystery unsolved.

On the protagonist's final day in Inaba, he may choose to visit Adachi and destroy a crucial piece of evidence related to the case. Adachi then blackmails the protagonist, threatening to have him arrested for destroying evidence if he does not answer his calls. The game's ending then plays out the same, after the credits, the protagonist passes by Adachi at a level crossing. He clutches his phone in his hand as a smirk forms on Adachi's face. After the Investigation Team defeats Ameno-sagiri, Marie disappears from the Velvet Room, and Margaret promises to find her for the protagonist.

The Investigation Team decide to take a skiing trip together, during which time they stumble upon a cabin with a TV inside. With the Hollow Forest on the verge of collapsing, the Investigation Team rushes to save her; if they fail to do so, Marie disappears from their memories. They find Marie, who reveals that she is Kusumi-no-Okami, created to act as a spy for Ameno-sagiri in order to learn what humanity wished for; with Ameno-sagiri defeated, the fog has now been absorbed into her body.

Marie's plan is to kill herself so that the fog will not spread over the world again, but the Investigation Team refuses to allow her to die, defeating her and freeing her from the fog's control. After defeating Izanami-no-Okami, Marie reveals that she is actually Izanami-no-Mikoto, a goddess who originally wished to both protect humanity and grant it's wishes, but as people changed and stopped wishing for truth, her wishes splintered into her and Izanami-no-Okami. With Kunino-sagiri, Ameno-sagiri, and Izanami-no-Okami fused with her, she becomes whole again and disappears from the Velvet Room.

The true ending then plays out, with the game then skipping a few months after the last scene of the true ending and after the events of Persona 4 Arena Ultimax , where the protagonist returns to Inaba for the summer. Upon exiting the train station, they discover that Namatame is running for mayor in order to atone for his previous actions.

The protagonist will eventually meet up with his friends, who changed since the last time they all met, and will head to the Dojima household, where a surprise party was set up earlier by Dojima. While eating, the protagonist learns about the recent changes in the neighborhood, is informed that Adachi has become a model prisoner, and sees Marie on the news as the popular new weather girl.

Depending on the player's choices, she may also declare her love for him while the main group watches on, much to their disbelief. As the rest of the Investigation Team starts to criticize Kanji for saying something different than everyone else, the protagonist responds by smiling brightly, and a new post-credits scene shows another group picture of the protagonist and his friends including Marie all smiling together. According to the game director Katsura Hashino , while "ideas [had been] thrown around earlier", development on Persona 4 in Japan did not begin until after the release of Persona 3.

Hashino said that "to accomplish that, we tried to give the players of Persona 4 a definite goal and a sense of purpose that would keep motivating them as they played through the game. The murder mystery plot was our way of doing that. An article in the issue detailed the game's murder mystery premise, rural setting, and new weather forecast system.

This was due to negative comments from players about most of the player team in Persona 3 being controlled by the game's AI. The design of Inaba is based on a town on the outskirts of Mount Fuji. The entire staff went "location hunting" to determine Inaba's design. Hashino described the town as being "for better or for worse This reduced development costs, and enabled Atlus "to expand other portions of the game" in return.

A central setting also allows players to "sympathize with the daily life that passes in the game". To prevent the setting from becoming stale, the development team established a set number of in-game events to be created to "keep the game exciting". The design team had a good deal of creative freedom while creating Personas, because although Japanese deities have well-defined character traits, their appearances are traditionally unspecified.

The Shadows were created by Hashino without much outside consultation, although he had help from female staff for female Shadow selves. Despite living in the countryside, Persona 4 characters were designed to look and sound "normal" and like "modern high-schoolers", according to lead editor Nich Maragos. Initially, he wrote the game's cast as being "more rural than was really called for".

They just happen to live in a place that's not a major metropolitan area. Art director Shigenori Soejima used hair styles to differentiate between characters from the city versus the country. In addition, there were four translators and two further editors. The Social Links were divided equally between the translators and editors. Nanba also explained the change from "Community" to "Social Link", regarding the gameplay mechanic, as "community" has a different meaning in English, whereas Igor in his speeches often refers to "society" and "bonds". Names were also altered for pun and other linguistic effect including dungeon items' names, such as the "Kae Rail" becoming the "Goho-M", as the item's use of returning the player to the entrance was taken to be "go home".

Some Japanese cultural references that would not transfer were also removed, such as references to Kosuke Kindaichi. There were also some issues regarding the translation of the names of Yukiko, Kanji and Rise's dungeons, as the English names were made to fit the original Japanese graphics, and the "Void Quest" dungeon's graphics were specifically made to harken back to the Famicom.

He also remarked on how popular the interpretations of Kanji's Shadow were in the west, and how it did not change how the character was seen by the other audience. For the dub, the editors sometimes switched between first-name and last-name referral for dramatic effect. Atlus's senior project manager Masaru Nanba commented it was decided that "Shin Megami Tensei" was to be kept in the title of Persona 3 and Persona 4 , as it was believed that they were part of the same series as Shin Megami Tensei: Nocturne ; however, the "Shin Megami Tensei" title was omitted from both Persona 4 Golden and Persona 4 Arena , as it would have been much too long.

The Ultimate in Mayonaka Arena and Persona 4: The Golden were shortened to the previously stated titles. This was done as part of an intended trend to remain faithful to the original source material. The pronunciations of honorifics, along with the sounds of names, were a point that was carefully considered by the localization team and it took a while for the English cast to get used to them. A member of the English dub that also appeared in Persona 3 was Yuri Lowenthal.

Though he had dubbed characters in Persona 3 , Namba wanted him to have a larger part. His role as Yosuke ended up featuring more lines of dialogue than the other major characters. Important roles for the localization team were Teddie and Rise, as they would be the party's supports. Another element in the English script was that the use of swear words was increased over Persona 3: The character Kanji was given a lot of swearing in his dialogue, due to his volatile nature.

The use of swearing was carefully considered depending on the emotional situation. The game's original score was primarily composed, arranged, and produced by Shoji Meguro. The soundtrack features songs with vocals by Shihoko Hirata, whom Meguro felt was able to meet the range of emotion needed for the soundtrack, with the lyrics being written by Reiko Tanaka.

Persona 4 ' s two-disc soundtrack was released in Japan by Aniplex on July 23, The soundtrack was also released in North America. Persona 4 Golden , released in Japan as Persona 4: It was originally planned by Atlus to be a PlayStation Portable title, similar to Persona 3 Portable , which would have required removing some of the features of the PlayStation 2 game. However, the Vita provided sufficient resources that allowed Atlus to expand the game. A new character named Marie was added to the story.

Additional Personas, character outfits, and expanded spoken lines and anime cutscenes are included as well as two new Social Links for Marie and Tohru Adachi. The game supports the wireless networking features of the Vita, allowing a player to call in help from other players to help in dungeon battles. The Golden is also the first Persona game to be released in traditional Chinese. The release of Persona 4: The Golden resulted in the surge of sales of PlayStation Vitas. During its debut week, the game sold , units in Japan. A soundtrack was released in Japan on June 27, , consisting of a single disc of 15 new tracks composed and arranged by Shoji Meguro and Atsushi Kitajoh.

Table of Contents

A fighting game sequel, Persona 4 Arena , known in Japan as Persona 4: Aigis , Mitsuru , Elizabeth , and Akihiko from Persona 3 are also featured in the game. Set two months following the True Ending of the original game, the members of the Investigation Team are pulled back into the television and forced into a fighting tournament called the "P-1 Grand Prix" hosted by Teddie. The game adds seven playable characters from Persona 3 and Persona 4 Golden , as well as a new playable antagonist, Sho Minazuki. Shadow of the Labyrinth is a dungeon-crawler RPG developed for the Nintendo 3DS , which features characters from both Persona 3 and Persona 4 , as well as gameplay elements from the Etrian Odyssey series.

Set midway through the events of Persona 4 , the Investigation Team is pulled into an alternate version of Yasogami High and must work with the members of SEES to find a means of escape. The game takes place half a year following the events of Persona 4 , as the Investigation Team look into a mysterious "Midnight Stage", which is abducting girls from Rise's idol group. The game was released in Japan on June 25, With the release of Persona 4 , Atlus has also produced a line of merchandise, including action figures, published materials, toys and clothes. Atlus collaborated with the Japanese publishing company Enterbrain to publish the game's two strategy guides, an artbook detailing character and setting designs, as well a fan book called Persona Club P4 which included official artwork, fan art , as well as interviews with the design staff.

Udon recently announced that they will release an English edition of Enterbrain 's Persona 4: Official Design Works artbook to be released May 8, Persona 4 was also given a manga adaptation. Its only volume was released on August 27, She is hired to investigate the disappearance of a childhood friend in Yagakoro City where she is partnered with Sousei Kurogami, a mechanized detective. A episode anime television adaptation of the game, produced by AIC A. A live stage production titled VisuaLive: Perusona Fo took place from March 15—20, Persona 4 chronicled the events of the game up until Kanji's inclusion into the party.

A second stage production, titled VisuaLive: Perusona Fo The Evolution , chronicled the second half of the events of the story and took place from October 3—9, Yumi Sugimoto replaced Yoshiki as Yukiko Amagi.

Who did you date in P4G?

Persona 4 was highly acclaimed by critics within and outside Japan, and remained on top of sales charts on its initial release. In Japan, the game sold , copies within a week of its release, while in North America, Persona 4 was the highest-selling PlayStation 2 game on Amazon.


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Persona 4 received critical acclaim from game critics upon release. Jeff Gerstmann of Giant Bomb described it as "one of the best times I've had with video games, whether I was playing by myself or watching someone else play it. It also noted that the soundtrack can be "a bit repetitive". It also praised the game's soundtrack as "excellent, especially the battle music".

Who did you enter a relationship with in Persona 4 Golden?

The game's setting garnered mixed reactions. IGN labeled Persona 4 as "a murder mystery set against the backdrop of familiar Persona 3 elements", and while this element adds "an interesting twist" to the dungeon crawl and social simulation gameplay, it also causes the plot to "slow down or suffer".

However, he criticized it for the narrative's sluggish pace and for how he felt the game is "lacking in elaborate set-pieces". The game is also noted for its "significant portion of the story revolving around sexual themes", as quoted from RPGFan's Ryan Mattich. Antonia Levi, author of Samurai from Outer Space: Understanding Japanese Animation , the questioning of Kanji's sexuality in the script is a "comment on homosexuality in a greater Japanese social context", in which "the notion of 'coming out' is seen as undesirable From Wikipedia, the free encyclopedia.

Persona 4 Golden - Naoto Social Link MAX *Lovers Path* (Voiced)

July 10, NA: December 9, AU: March 12, EU: June 14, NA: November 20, AU: February 21, EU: Gameplay of Persona 3. List of Persona 4 characters.